Camcorner/* 2015

Immersive Screen + Fabrication + Video Production


Experimenting with immersive screen, I fabricated a rig that allowed me to capture both 180 and 360 degree footage. This was an extension of the work focusing on creating a more physically immersive cinematic experience rather than using VR technology such as Oculus that has layers of psychological conditioning before the user has even put on the physical headset.

However, the footage can be used for various applications; Interactive Video, Unity 3D, AR/VR, etc.

camcornerangles.jpg

Screen Enclosure

This project was a further exploration of immersive screens — hacked together with accessible technology.

 
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Marcel AI - Demo Series

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'Azmatic' Inhaler - 3D Printed Prototype.